Normalises the HUD damage overlay so synths and predators HUD overlays trigger at the same %-wise damage as humans. #6452
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About the pull request
As human, you get the max damage overlay at 85 damage, i.e 15% health
As synth, you get the max damage overlay also at 85 damage, but that's 43% health.
Normalises this, so synths get it at 15%, and so on.
Explain why it's good for the game
If you've still got gas left in the tank, there's no reason to overlay a large and disturbing overlay.
Testing Photographs and Procedure
Screenshots & Videos
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tags.Changelog
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fix: The game no longer tricks predators and synths into thinking they're more damaged than they actually are.
/:cl: