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Normalises the HUD damage overlay so synths and predators HUD overlays trigger at the same %-wise damage as humans. #6452

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merged 2 commits into from
Jun 16, 2024

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TheGamerdk
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@TheGamerdk TheGamerdk commented Jun 12, 2024

About the pull request

As human, you get the max damage overlay at 85 damage, i.e 15% health
As synth, you get the max damage overlay also at 85 damage, but that's 43% health.

Normalises this, so synths get it at 15%, and so on.

Explain why it's good for the game

If you've still got gas left in the tank, there's no reason to overlay a large and disturbing overlay.

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Changelog

🆑
fix: The game no longer tricks predators and synths into thinking they're more damaged than they actually are.
/:cl:

@github-actions github-actions bot added the Fix Fix one bug, make ten more label Jun 12, 2024
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@harryob harryob marked this pull request as draft June 16, 2024 10:14
@TheGamerdk TheGamerdk marked this pull request as ready for review June 16, 2024 11:45
@harryob harryob added this pull request to the merge queue Jun 16, 2024
Merged via the queue into cmss13-devs:master with commit 2f7b912 Jun 16, 2024
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cm13-github added a commit that referenced this pull request Jun 16, 2024
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3 participants